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Executive Summary

DEPARTMNT White Paper

This is a technical white paper that will introduce you to DEPARTMNT and walk you through some of the key components of our strategic intent outlined in this document including our vision, process and plan:

  • DEPARTMNT and Our Shared Vision for the Future

  • Overview of 001: Genesis Collection

  • Access Token Ecosystem: The Physical vs Non-Physical

  • The DEPARTMNT Economy

  • The DEPARTMNT Experience

  • Rules to the Game Including Vault Management and Rewards

  • DEPARTMNT Technology

  • The Team Behind DEPARTMNT

Many of the concepts discussed in this document may be novel or even familiar to you, however, DEPARTMNT is reimagining concepts, old and new. Take your time to read, and rethink what you think you may already know. As #EverythingIsAboutToChange

DEPARTMNT is an omnichannel experience creator. We deliver experiences through Access Tokens (ATs) that we produce. These Access Tokens are represented as either Digital Access Tokens (DATs), and/or Physical Access Tokens (PATs) taking the form of beautifully crafted objects of desire or what you might know as luxury or fine goods.

Experiences are delivered through the Access Tokens which we develop and release. Upon acquisition, each Access Token is ranked by a base level of points, which users can level up through the acquisition and development of their Access Tokens, and their participation in what we call the DEPARTMNT experience.

The more Access Tokens and points a user acquires, the more exclusive level of access and experience the user obtains. It’s quite simple: users can collect what they want, experience what they want and level up the value they create through participation.

We are a new type of generative brand, forming connections between people through shared experiences - experiences born on the blockchain, and delivered through community, products and technology.

DEPARTMNT is redefining what ownership and relationship mean between brands, creators and consumers. We are creating new narratives and generating real meaning for the products people buy and the experiences they expect.

When we say ‘experience’ we are referring to something broader than a ‘gig’, ‘trip’ or ‘piece of content’' or something else people might have experienced before…

We are talking about moments in time and space that can be experienced - either as an individual or with a group of people - situated in real life or digitally - and for a duration that could be a single frivolous moment or a prolonged process of events. Combined and compounded throughout the game, this makes for a new kind of experience.

A moment of magic. The DEPARTMNT experience.

The DEPARTMNT Experience

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